The original levels have a few large jumps, but for the most part the levels are fairly small. In addition to simply more content, there are a few things that I specifically wanted to try: Bigger Jumps Ski Stunt Simulator has a dozen or so levels, which is decent amount for a physics game, but an addicted player will quickly exhaust the game’s content. So, for the first time anywhere, I present a Fun-Motion exclusive: Ski Stunt Extreme! What to Add? Michiel van de Panne has graciously allowed me to distribute this modified version. With a little bit of hacking it was easy enough to figure out how to make brand new levels. The terrain is a series of 2D points and the stage pass/fail logic is TCL. The game data for Ski Stunt Simulator is exposed as plain text. Ski Stunt Extreme is my name for a series of custom levels I created for Ski Stunt Simulator a few years ago.
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